ROLL20 MACROS

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Here's a set of ROLL20 Macros for spells built off the 3.5 template Roll20.net supplies as an example. Scroll down and see the macros as I've made them. There is a limited selection, both because I can only post spells covered by the OGL (Open Gaming License) and because I am working up a new character using them. It takes a while to make them too. For now, just Cleric spells at level 0 & some at level 1. I need to do all of them for level 1 and 2 so I expect those will come along shortly.

  • CLERIC TEMPLATE LEGAL

CLERIC SPELLS


Level 0

Create Water

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Create Water](http://www.dandwiki.com/wiki/SRD:Create_Water ).}} {{School:= Conj(Creation)}} {{Level:= Cleric 0, Druid 0, Paladin 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= [[d1*25+5*floor(@{casterlevel}/2)]]ft}} {{Duration:= Instantaneous}} {{Saving Throw:= None}} {{Spell Resist.:= No}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= @{character_name} Creates up to [[2*@{casterlevel}]] gallons of water at a location within [[d1*25+5*floor(@{casterlevel}/2)]] feet. The water can either be created in as small an area as will actually contain it, filling one or more small (or larger) receptacles, or in an area 3 times as large, creating a brief downpour. }}

Version 1.0

Cure Minor Wounds

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Minor Wounds](http://www.dandwiki.com/wiki/Cure_minor_wounds ).}} {{School:= Conj(Healing)}} {{Level:= Cleric 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will DC[[@{spelldc0}]] (half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= ?{Recipient's name|@{character_name}} receives 1 heath (or 1 point of damage if an undead creature) }}

Version 1.0

Detect Magic

For Male Character (LONG)

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Detect Magic](http://www.dandwiki.com/wiki/SRD:Detect_Magic ).}} {{School:= Divination}} {{Level:= Bard 0, Cleric 0, Druid 0, Sor/Wiz 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= 60ft}} {{Area:= Cone shaped emanation}} {{Duration:= Concentration, up to [[@{casterlevel}]] minutes.}} {{Saving Throw:= None}} {{Spell Resist.:= No}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{1st Round:= Presence or absence of magical auras.}} {{2nd Round:= Number of different magical auras and the power of the most potent aura.}} {{3rd Round:= The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)}} {{notes= @{character_name} detects magical auras. The amount of information revealed depends on how long he studies a particular area or subject. Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Aura Strength: An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two. (See Link for more information on Auras. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.}}

Version 1.0

Detect Poison

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Detect Poison](http://www.dandwiki.com/wiki/SRD:Detect_Poison ).}} {{School:= Divination}} {{Level:= Cleric 0, Druid 0, Paladin 1, Ranger 1, Sor/Wiz 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= [[d1*25+5*floor(@{casterlevel}/2)]]ft}} {{Target or Area:= One creature, one object, or a 5-ft. cube}} {{Duration:= Instantaneous}} {{Saving Throw:= None}} {{Spell Resist.:= No}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= @{character_name} determines whether a creature, object, or area has been poisoned or is poisonous. He can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft(alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.}}

Version 1.0

Guidance

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Guidance](http://www.dandwiki.com/wiki/SRD:Guidance ).}} {{School:= Divination}} {{Level:= Cleric 0, Druid 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Duration:= 1 minute or until discharged.}} {{Saving Throw:= Will DC[[@{spelldc0}]] (harmless)}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= This spell imbues ?{Recipient's name|@{character_name}} with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.}}

Version 1.0

Inflict Minor Wounds

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Inflict Minor Wounds](http://www.dandwiki.com/wiki/SRD:Inflict_Minor_Wounds ).}} {{School:= Necromancy}} {{Level:= Cleric 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will DC[[@{spelldc0}]] (half)}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= ?{Recipient's name|@{character_name}} receives 1 damage (or 1 point of health if an undead creature) }}

Version 1.0

Light

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Light](http://www.dandwiki.com/wiki/SRD:Light ).}} {{School:= Evocation(Light)}} {{Level:= Bard 0, Cleric 0, Druid 0, Sor/Wiz 0}} {{Cmpnts:=V,M/DF}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Duration:= [[10*@{casterlevel}]] minutes.}} {{Saving Throw:= None}} {{Spell Resist.:= No}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= ?{Recipient's name|@{character_name}} glows like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point touched. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function. A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level.}}

Version 1.0

Mending

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Mending](http://www.dandwiki.com/wiki/SRD:Mending ).}} {{School:= Transmutation}} {{Level:= Bard 0, Cleric 0, Druid 0, Sor/Wiz 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= 10 ft.}} {{Duration:= Instantaneous}} {{Saving Throw:= Will DC[[@{spelldc0}]] (Harmless)}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= @{character_name} repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).}}

Version 1.0

Purify Food & Drink

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Purify Food and Drink ](http://www.dandwiki.com/wiki/SRD:Purify_Food_and_Drink ).}} {{School:= Transmutation}} {{Level:= Cleric 0, Druid 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= 10 ft.}} {{Duration:= Instantaneous}} {{Saving Throw:= Will DC[[@{spelldc0}]]}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= @{character_name} makes spoiled, rotten, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. This spell does not prevent subsequent natural decay or spoilage. Unholy water and similar food and drink of significance is spoiled by purify food and drink, but the spell has no effect on creatures of any type nor upon magic potions.}}

Version 1.0

Read Magic

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Read Magic](http://www.dandwiki.com/wiki/SRD:Read_Magic ).}} {{School:= Divination}} {{Level:= Bard 0, Cleric 0, Druid 0, Paladin 1, Ranger 1, Sor/Wiz 0}} {{Cmpnts:=V,S,F}} {{Casting Time:=1 std action}} {{Range:= Personal}} {{Duration:= [[10*@{casterlevel}]] minutes.}} {{Target:= @{character_name}}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= By means of read magic, @{character_name} can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level). }}

Version 1.0

Resistance

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Resistance](http://www.dandwiki.com/wiki/SRD:Resistance ).}} {{School:= Abjuration}} {{Level:= Bard 0, Cleric 0, Druid 0, Paladin 1, Sor/Wiz 0}} {{Cmpnts:=V,S, M/DF}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Duration:= 1 Minute}} {{Saving Throw:= Will DC[[@{spelldc0}]] (Harmless)}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= @{character_name} imbues ?{Recipient's name|Target} with magical energy that protects ?{Recipient's name|Target} from harm, granting it a +1 resistance bonus on saves.}}

Version 1.0

Virtue

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Virtue](http://www.dandwiki.com/wiki/SRD:Virtue ).}} {{School:= Transmutation}} {{Level:= Cleric 0, Druid 0, Paladin 1}} {{Cmpnts:=V,S, DF}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Duration:= 1 minute}} {{Saving Throw:= Fortitude DC[[@{spelldc0}]]}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= ?{Recipient's name|@{character_name}} gains 1 temporary hit point.}}

Version 1.0

Level 1

Bane

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Bane](http://www.dandwiki.com/wiki/SRD:Bane ).}} {{School:= Enchantment (Compulsion) [Fear, Mind-Affecting]}} {{Level:= Cleric 1}} {{Cmpnts:=V,S, DF}} {{Casting Time:=1 std action}} {{Range:= 50ft.}} {{Area.= All enemies within 50ft.}} {{Duration:= @{casterlevel} minutes.}} {{Saving Throw:= Will DC[[@{spelldc1}]]}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= Bane fills your enemies with fear and doubt. Each affected creature takes a –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. Bane counters and dispels bless. }}

Version 1.0

Bless

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Bless](http://www.dandwiki.com/wiki/SRD:Bless ).}} {{School:= Enchantment (Compulsion) [Mind-Affecting]]}} {{Level:= Cleric 1}} {{Cmpnts:=V,S, DF}} {{Casting Time:=1 std action}} {{Range:= 50ft.}} {{Area.= The caster and all allies within a 50-ft. burst, centered on @{character_name}}} {{Duration:= @{casterlevel} minutes.}} {{Saving Throw:= None}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. }}

Version 1.0

Bless Water

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Bless Water](http://www.dandwiki.com/wiki/SRD:Bless_Water ).}} {{School:= Transmutation [Good]}} {{Level:= Cleric 1}} {{Cmpnts:=V,S,M}} {{Casting Time:=1 minute}} {{Range:= Touch}} {{Duration:= Instantaneous}} {{Saving Throw:= Will DC[[@{spelldc1}]]}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. Material Component: 5 pounds of powdered silver (worth 25 gp).}}

Version 1.0

Cause Fear

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cause Fear](http://www.dandwiki.com/wiki/SRD:Cause_Fear ).}} {{School:= Necromancy [Fear, Mind-Affecting]}} {{Level:= Cleric 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Close ([[25+ 5*floor(@{casterlevel}/2)]])}} {{Duration:= 1d4 rounds or 1 round}} {{Saving Throw:= Will DC[[@{spelldc1}]]}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect. Cause fear counters and dispels remove fear. }}

Version 1.0

Command

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Command](http://www.dandwiki.com/wiki/SRD:Command ).}} {{School:= Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]}} {{Level:= Cleric 1}} {{Cmpnts:=V}} {{Casting Time:=1 std action}} {{Range:= Close ([[25+ 5*floor(@{casterlevel}/2)]])}} {{Target.= 1 Living Creature}} {{Duration:= 1 round}} {{Saving Throw:= Will DC[[@{spelldc1}]]}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options. Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn. Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless. If the subject can’t carry out your command on its next turn, the spell automatically fails. }}

Version 1.0

Comprehend Languages

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Comprehend Languages](http://www.dandwiki.com/wiki/SRD:Comprehend_Languages ).}} {{School:= Divination}} {{Level:= Cleric 1}} {{Cmpnts:=V,S,M/DF}} {{Casting Time:=1 std action}} {{Range:= Personal}} {{Duration:= [[10*@{casterlevel}]] minutes}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it. Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text. }}

Version 1.0

Cure Light Wounds

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Light Wounds](http://www.dandwiki.com/wiki/SRD:Cure_Light_Wounds ).}} {{School:= Conj(Healing)}} {{Level:= Cleric 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will DC[[@{spelldc1}]] (half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= ?{Recipient's name|@{character_name}} receives [[{1d8+@{casterlevel}-(@{casterlevel}-5)*(floor(1/(floor(@{casterlevel}/5)+1))-1)*(floor(1/(floor(@{casterlevel}/5)+1))-1)}]] health (or damage if an undead creature) }}

Version 1.0

Curse Water

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Curse Water](http://www.dandwiki.com/wiki/SRD:Curse_Water ).}} {{School:= Necromancy[Evil]}} {{Level:= Cleric 1}} {{Cmpnts:=V,S,M}} {{Casting Time:=1 minute}} {{Range:= Touch}} {{Duration:= Instantaneous}} {{Saving Throw:= Will DC[[@{spelldc1}]]}} {{Spell Resist.:= Yes}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water. Unholy water damages good outsiders the way holy water damages undead and evil outsiders. Material Component: 5 pounds of powdered silver (worth 25 gp).}}

Version 1.0

Deathwatch

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Deathwatch](http://www.dandwiki.com/wiki/SRD:Deathwatch ).}} {{School:= Necromancy[Evil]}} {{Level:= Cleric 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= 30 ft.}} {{Duration:= [[10*@{casterlevel}]] minutes}} {{Saving Throw:= None}} {{Spell Resist.:= No}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes= Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death. }}

Version 1.0

Divine Favor

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Divine Favor on himself. }} {{School:=Evocation}} {{Level: =Cleric 1}} {{Cmpnts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Personal}} {{Target:= Self}} {{Duration:= 1 min.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes=Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.}}

Version 1.0

Doom

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Cmpnts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{casterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}}

Version 1.0

Endure Elements

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Endure Elements on @{target|token_name} }} {{School:=Abjuration}} {{Level: =Cleric 1}} {{Cmpnts:=V, S}} {{Casting Time:= 1 std action}} {{Range:= Touch)}} {{Target:= creature touched}} {{Duration:= 24 Hours}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes=A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected. Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.}}

Version 1.0

Entropic Shield

For Male Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Entropic Shield }} {{School:=Abjuration}} {{Level: =Cleric 1}} {{Cmpnts:=V, S}} {{Casting Time:= 1 std action}} {{Range:= Personal}} {{Target:= self}} {{Duration:= @{casterlevel}}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|0} ]] }} {{succeedcheck=Success! He casts his spell!}} {{failcheck=He fails :( }} {{notes=A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). Other attacks that simply work at a distance are not affected.}}

Version 1.0

MORE TO COME

Level 2

Cure Moderate Wounds

For Female Character

&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Moderate Wounds](http://www.dandwiki.com/wiki/SRD:Cure_Moderate_Wounds ).}} {{School:= Conj(Healing)}} {{Level:= Blg 2, Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 }} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will Save(half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|17} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check=@{target|token_name} receives }} {{checkroll= [[ 2d8+{@{casterlevel},10}dh1 ]] heath. }} {{notes=Undead creatures take damage instead of gaining healing. }}

Version 1.0

MORE TO COME

SPELL TEMPLATE


· This has to be part of your character sheet (included in D&D 3.5 standard sheet.) ·

					
<rolltemplate class="sheet-rolltemplate-DnD35StdRoll">
	<table>
		{{#pcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/pcflag}}
		{{#npcflag}}<tr><th class="header-attack" colspan="2">{{name}}</th></tr> {{/npcflag}}
		{{#spellflag}}<tr><th class="header-spell" colspan="2">{{name}}</th></tr> {{/spellflag}}
		{{#abilityflag}} <tr><th class="header-ability" colspan="2">{{name}}</th></tr> {{/abilityflag}}
		{{#saveflag}} <tr><th class="header-save" colspan="2">{{name}}</th></tr> {{/saveflag}}
		{{#skillflag}} <tr><th class="header-skill" colspan="2">{{name}}</th></tr> {{/skillflag}}
		{{#skillcatflag}} <tr><th class="header-skillcat" colspan="2">{{name}}</th></tr> {{/skillcatflag}}
		{{#initflag}} <tr><th class="header-initiative" colspan="2">{{name}}</th></tr> {{/initflag}}
		{{#basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}}
		{{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}}
		{{#subtags}}<tr><td class="subheader" colspan="2">{{subtags}}</td></tr>{{/subtags}}
		{{#subtags2}}<tr><td class="subheader" colspan="2">{{subtags2}}</td></tr>{{/subtags2}}
		{{#npcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-left"></div></td></tr> {{/npcflag}}
		{{#pcflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-right"></div></td></tr> {{/pcflag}}
		{{#spellflag}}<tr class="arrow-container"><td colspan="2"><div class="arrow-spell"></div></td></tr> {{/spellflag}}
		{{#abilityflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-ability"></div></td></tr> {{/abilityflag}}
		{{#saveflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-save"></div></td></tr> {{/saveflag}}
		{{#skillflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skill"></div></td></tr> {{/skillflag}}
		{{#skillcatflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr> {{/skillcatflag}}
		{{#initflag}} <tr class="arrow-container"><td colspan="2"><div class="arrow-initiative"></div></td></tr> {{/initflag}}
		{{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
			<tr class="sheet-tr-repeating"><td>{{key}} </td><td>{{value}} </td></tr>
		{{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}}
		{{#compcheck}}
			<tr class="sheet-tr-repeating"><td colspan="2">{{compcheck}} 
			{{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}}
			{{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}</td></tr>
		{{/compcheck}}
		{{#checkroll}}
			<tr class="sheet-tr-repeating"><td colspan="2">{{check}} {{checkroll}} </td></tr>
			<tr class="sheet-tr-repeating"><td colspan="2">
				{{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}}
				{{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}}
			</td></tr>{{/checkroll}}
		{{#notes}}<tr><td colspan="2"><span class="tcat">{{notes}}</span></td></tr>{{/notes}}
	</table>
</rolltemplate> 

					

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